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1.1
What is CAI?
Instructional process includes the phases that are presenting
information to students, guiding the students’
first interaction with material, practicing the material
to enhance fluency and retention, and testing students
to determine what they should do next.
This model can also be applied to CAI. That is not to say that the
computer must always fulfill all the phases of instruction. It may serve
any combination of the four phases. Such as;
Computer may present initial information, after which the student receives
guidance from an instructor and practices using a workbook. The student
may learn initial information from a lecture, after which the computer
is used to practice some parts of the material to fluency. The computer
may be used for the first three phases, with testing being done in the
traditional way by the instruction.
So CAI can be defined as the use of a computer to provide tests and
to facilitate or to present of instruction in the form of drill
and practice, tutorials, simulations and instructional games..
1.2
Major Types of CAI
Tutorials
Drills
Simulations
Games
Tests
1.2.1. Tutorials
Tutorials are programs that, in general, engage in the first two
phases of instruction. They take the role of the instructor by
presenting information and guiding the learner in initial acquisition.
They are appropriate for presenting factual information, for learning
rules and principles, or for learning problem solving strategies.
It begins with an introductory section that informs the student of the purpose
and nature of the lesson. After that, a cycle begins. Information is presented
and elaborated. A question is asked that the student must answer. The program
judges the response to assess student comprehension, and the student is given
feedback to improve comprehension and future performance.
At the end of each iteration, the program makes a sequencing decision to determine
what information should be treated during the next iteration. The cycle continues
until the lesson is terminated by either the student or the program.
Example: Tutorial for the
Matlab.
1.2.2. Drills
Computerized drills used primarily for the third aspect of the instructional
process, practicing. They are applicable to all types
of learning, assuming that initial presentation and guidance have already
occurred.
Procedure is almost the same of the tutorials. The difference is that
there is selection of the item instead of the presentation of the information
at the second step. Judgment and feedback is related to the item and its
related behavior.
Drills may be applied to simple paired-associate learning, to simple problem
solving, such as arithmetic facts, and to complex problem solving, such as
problems in the physical and social sciences.
Computer based drills can be made more interesting through competition, the use of
graphics, informing the student progress, and introducing variety. The use of
interactive graphics can increase the effectiveness of drills in ways not possible
with workbooks or flashcards. The use of graphics as a prompt, as a context, as a
motivator, and as feedback can all serve to make computerized drills more effective
than others.
The sophisticated queuing methods possible on a computer possess great
potential for increasing drill efficiency and effectiveness. Immediate
corrective feedback is possible with flashcards but not with most workbooks.
If you peek at the answers in a computerized drill, meaning that you ask
to see the answer, the program considers your answer wrong and you will
be forced to practice that item more.
It also permits permanent records for the student, the teacher, and the author about
student performance and item quality.
View the drill about "area of square" or the drill about "the decimal numbers".
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